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Distributed Systems

(Usage hints for this presentation)

Summer Term 2020
Dr. Jens Lechtenbörger (License Information)

DBIS Group
Prof. Dr. Gottfried Vossen
Chair for Computer Science
Dept. of Information Systems
WWU Münster, Germany

1 Introduction

1.1 Learning Objectives

  • Explain “distributed system” and related major notions
    • Definition, examples, goals and challenges
    • Basic scalability techniques
    • Logical time, consistency, consensus
  • Contrast synchronous and asynchronous distributed systems
  • Compute vector timestamps for events in asynchronous systems and reason about consistency

1.2 Context for Communication and Collaboration Systems

  • From a technical perspective, CACSs are distributed systems.
  • This presentation is part of four sessions demonstrating more technical aspects of CACSs.
    • Previously
      • Git as sample distributed communication and collaboration system
    • Here: Distributed systems (DSs) in general
    • Upcoming

1.3 Communication and Collaboration

  • Communication frequently takes place via the Internet
    • Telephony
    • Instant messaging
    • E-Mail
    • Social networks
  • Collaboration frequently supported by tools using Internet technologies
    • All of the above means for communication
    • ERP, CRM, e-learning systems
    • File sharing: Sciebo, etherpad, etc.
    • Programming (which subsumes file sharing): Git, subversion, etc.
  • All of the above are instances of DSs

1.4 Ubiquity

  • How does that really work?
    • Complexity? Functionality?
    • Security? Privacy?

2 Distributed Systems

2.1 Definitions

2.2 Internet vs Web

  • (Preview on upcoming sessions)
    • The Internet is a network of networks
      • Connectivity for heterogeneous devices
      • Various protocols
        • IPv4 and IPv6 for host-to-host connectivity
        • TCP and UDP for process-to-process connectivity (e.g., process of Web browser talks with remote process of Web server)
    • The Web is an application using the Internet
      • Clients and servers talk HTTP (another protocol) over TCP/IP
        • E.g., GET requests of HTTP ask for HTML pages (and more)
        • Web servers provide resources to Web clients (browsers, apps)
    • Internet and Web are and contain DSs

2.3 Technical DS Challenges

2.4 DS Goals

2.4.1 Distribution Transparencies

  • Transparency = Invisibility (hide complexity)
  • Sample selection of transparencies from ISO/ODP [FLM95]
    • Location t.: clients need not know physical server locations
    • Migration t.: clients need not know locations of objects, which can migrate between servers
    • Replication t.: clients need not know if/where objects are replicated
    • Failure t.: (partial) failures are hidden from clients

2.4.2 Scalability

  • Dimensions of scale
    • Numerical: Numbers of users, objects, services
    • Geographical: Distance over which system is scattered
    • Administrative: Number of organizations with control over system components
  • Typical scalability techniques
  • (Scale up vs out)

(Based upon: [Neu94])

2.4.3 Replication

  • To replicate = to copy to multiple machines/nodes
    • Copies (or nodes managing them) are called replicas
  • Effects
    • Increased availability (usability in presence of faults)
      • System usable as long as “enough” replicas available
    • Reduced latency
      • Use local or nearby replica
    • Increased throughput
      • Distribute/balance load among replicas
  • Challenge: Keep replicas in sync (consistent)

2.4.4 Caching

  • To cache = to save (intermediate) results close to client
    • Temporary form of replication
  • Effects
    • Reduced load on server
    • Increased availability and throughput as well as reduced latency as with replication
  • Challenge: Keep cache contents up to date

2.4.5 Partitioning

  • To partition = to spread data or services among multiple machines/nodes
  • Effects
    • Reduced availability (each node is additional point of failure)
    • Reduced latency and increased throughput
      • Each node operates on (small) subset
      • Nodes operate in parallel

2.5 Review Question

Prepare an answer to the following question

  • How are replication, caching, and partitioning related to availability and scalability of distributed systems?

3 Models

3.1 System Models

  • Distributed systems share important properties
    • Common design challenges
  • Models capture properties and design challenges
    • Different types of models
      • Physical models
        • Computers, devices, and their interconnections
      • Architectural models
        • Entities (e.g., process, object, component), their roles and relationships (e.g., client, server, peer)
      • Fundamental models
        • E.g., interaction, consistency, security
    • Abstract, simplified description of relevant aspects
      • With different layers of abstraction (next slide)

(Source: [CDK+11])

3.2 Layering

  • Use abstractions to hide complexity
  • Abstractions naturally lead to layering
    • General technique in Software Engineering and Information Systems
    • Alternative abstractions at each layer
      • Abstractions specified by standards/protocols/APIs
    • Thus, problem at hand is decomposed into manageable components
    • Design becomes (more) modular

3.2.1 Hard- and Software Layers

Figure 1.2 of cite:Hai17

Figure 1.2 of [Hai17]” by Max Hailperin under CC BY-SA 3.0; converted from GitHub

  • OS provides API that hides hardware specifics
  • Middleware provides API that hides OS specifics
  • (Distributed) Applications use middleware API

3.2.2 Middleware

  • Software layer for distributed systems
    • Hide heterogeneity
    • Provide convenient programming model
      • Typical building blocks
        • Remote method/procedure calls
        • Group communication
        • Event notification
        • Placement, replication, partitioning
        • Transactions
        • Security

(Based upon: [CDK+11])

3.2.3 Layered Network Models

  • Upcoming session: Layering as core mechanism of network models
    • ISO OSI Reference model with 7 layers
    • Internet model with 4 layers

4 Time and Consistency

4.1 Clocks

  • Every computer with own internal clock
    • Used for local timestamps
  • Every internal clock with own clock drift rate
    • Clocks vary significantly unless corrections are applied
  • Different correction approaches
    • Obtain time from external source with accuracy guarantee
  • Alternatively, use logical time

4.2 Assumptions on Clocks and Timing

  • Two extremes
    • Asynchronous
      • Nothing is known about relative timing
    • Synchronous
      • Time is under control, different processes can proceed in lock-step
  • April 2018, HUYGENS, [G+18]: Time synchronization within tens of nanoseconds based on machine learning
    • (1 Nanosecond = 10-9 s)

4.2.1 Asynchronous Distributed System

  • Completely asynchronous [FLP85]
    • No assumptions about
      • relative speeds of processes,
      • time delay in delivering messages,
      • clock drift.
    • Thus,
      • algorithms based on timeouts cannot be used,
      • impossibility to tell whether some process has died or is slow.
  • Fits the Internet
    • Uncontrolled resource sharing implies unbounded delays.
    • Solutions for asynchronous systems also work for synchronous ones.

4.2.2 Synchronous Distributed System

  • Has known time bounds for
    • execution of process steps,
    • transmission of messages,
    • clock drift rates.
  • Major strength
    • Algorithms can proceed within rounds.
      • For every process, a defined behavior per round exists.
    • Timeouts can be used to detect failures.

4.3 Logical Time

  • Key insight of Lamport [Lam78]
    • Events can be ordered via “happened before” relation
      • Without reference to physical clock
      • Giving rise to partial order of logical timestamps
  • Happened before, \(\to\)
    1. Each node/process knows order of local events
      • Logical clock produces increasing non-negative integers as timestamps
    2. Sending of message, event \(s\), must have happened before receipt of that message, event \(r\), denoted by: \(s \to r\)
    3. Transitivity rule: If \(a \to b\) and \(b \to c\) then \(a \to c\)

4.3.1 Sample Lamport Timestamps

Lamport timestamps for sample events

  • Three processes: P1, P2, P3
    • Each process with local clock (initially 0)
      • Clock incremented for each event (including send/receive)
    • Diagonal arrows represent messages
      • Message includes timestamp of sender
      • Receiver computes maximum of sender’s and own timestamp, increments result

4.3.2 Lamport Timestamp Properties

Lamport timestamps for sample events

  • Consider events \(e\) and \(f\)
    • Let \(l(e)\) and \(l(f)\) denote their Lamport timestamps
    • If \(e \to f\) then \(l(e) < l(f)\)
      • E.g., \(e_{11} \to e_{32}\) and 1 = \(l(e_{11}) < l(e_{32})\) = 4
    • However, if \(l(e) < l(f)\) then we cannot conclude anything
      • E.g., \(e_{32}\) “last” event but not largest timestamp (4 smaller than several other timestamps)

4.3.3 Vector Clocks

Vector timestamps for sample events

  • Vector clock timestamp = vector of logical timestamps
    • Roots in [PPR+83], see [RS95] for survey
    • One component per location
      • Incremented locally
    • “Merge” of vectors when message received
      • Component-wise max, followed by local increment

4.3.4 Vector Clocks and Happened Before

Vector timestamps for sample events

  • Consider events \(e\) and \(f\)
    • Let \(v(e)\) and \(v(f)\) denote their vector timestamps
    • \(e \to f\) if and only if \(v(e) < v(f)\)
      • (Here, “<” is component-wise comparison)
  • Conflicts/concurrency visible: incomparable vectors
    • Actions at different locations without taking all previous events into account (e.g., \(e_{23}\) vs \(e_{14}\); merged at \(e_{15}\))

4.3.5 Review Questions

Prepare answers to the following questions

  • Why are Lamport timestamps not sufficient to identify concurrent events?
  • How could a continuation of the sample scenario for vector clocks look like such that all shown events are taken into account at all processes? How would the resulting timestamps look like?

4.4 Consistency

  • Lots of different notions of consistency, e.g.:
    • “C” in ACID transactions: Integrity constraints satisfied
    • “I” in ACID transactions: Serializability
    • All replicas have same value
    • Eventual consistency: If no updates occur for some time, all replicas converge to the same value
      • Vector timestamps to detect inconsistency
    • Client-centric vs data-centric consistency: See text books
  • Consistency requires distributed consensus/agreement
    • Next slide

4.5 Consensus

Informal Statement

  • Set of (distributed) processes needs to agree on value after some processes proposed values.
  • E.g.:
    • Who owns a lock?
    • Who is the new master server after a crash of the old one?
    • Who owns a particular Bitcoin?

4.5.1 Byzantine Generals

  • Famous consensus example: Byzantine generals problem by Lamport, Shostak, Pease (1982) [LSP82]
    • Three or more, possibly treacherous, generals need to agree whether to attack or to retreat
    • Commander issues order, lieutenants must decide
      • Treacherous commander may issue contradicting orders to lieutenants
      • Treacherous lieutenants forward contradicting information to others
    • If not all parties reach the same decision (consensus), the attack fails
  • Nowadays, “Byzantine failure” is a standard term
    • Arbitrary failure/misbehavior (hardware, software, attacks)

4.5.2 Results on Consensus

  • Milestone results; \(N\) processes, \(f\) of them faulty
    1. [PSL80], synchronous systems: Solutions only if \(N \geq 3f + 1\).
    2. [FLP83],[FLP85], asynchronous systems: When \(f \geq 1\), consensus cannot be guaranteed.
    3. [Lam98] (submitted 1990): Paxos algorithm for consensus in asynchronous systems
      • State machine replication
        • [Lam98]: “It does not tolerate arbitrary, malicious failures, nor does it guarantee bounded-time response.”
    4. [CL99]: PBFT with digital signatures, \(N \geq 3f + 1\)
    5. [Bur06]: Chubby service (locking, files, naming)
      • Implementing Paxos at heart of Google’s infrastructure

5 Conclusions

5.1 Summary

  • Distributed systems are everywhere
    • Internet as core infrastructure
    • Networked machines coordinated with messages
    • Various challenges and corresponding techniques
  • Asynchronous distributed systems are built without global time
    • Instead, logical timestamps, vector clocks
    • Consensus is standard requirement in lots of scenarios
      • Yet, consensus is hard in presence of failures

5.2 A Different Summary

Distributed systems

Distributed systems

© 2016 Julia Evans, all rights reserved; from julia's drawings. Displayed here with personal permission.

5.3 Concluding Questions

  • What did you find difficult or confusing about the contents of the presentation? Please be as specific as possible. For example, you could describe your current understanding (which might allow us to identify misunderstandings), ask questions in a Learnweb forum that allow us to help you, or suggest improvements (maybe on GitLab). Most questions turn out to be of general interest; please do not hesitate to ask and answer in the forum. If you created additional original content that might help others (e.g., a new exercise, an experiment, explanations concerning relationships with different courses, …), please share.


License Information

This document is used to teach basics of distributed systems. Source code and source files are available on GitLab under free licenses.

Except where otherwise noted, the work “Distributed Systems”, © 2018-2020 Jens Lechtenbörger, is published under the Creative Commons license CC BY-SA 4.0.

No warranties are given. The license may not give you all of the permissions necessary for your intended use.

In particular, trademark rights are not licensed under this license. Thus, rights concerning third party logos (e.g., on the title slide) and other (trade-) marks (e.g., “Creative Commons” itself) remain with their respective holders.